Helmuth the Pale

Nordheimer Barbarian

Description:

Helmuth the Pale
Medium Humanoid (Nordheimer Barbarian 2)
Initiative + 3
Sensory Traits: Listen + 4 (+ 5 in cold environs), Spot + 4 (+ 5 in cold environs)
Languages: Nordheimer, Aquilonian

Dodge Defense: 11
Parry Defense: 13
DR: 6
Hit Points: 26
Saves: Fort + 6/ Ref + 3/ Will + 3 (+ 5 vs Fear; + 6 vs Corruption)
Sanity: 55
Action Points:
Defensive Specials: -

Speed: 30’
Attack: + 5 War-sword (1d12+4)
Full Attack:
Space/Reach: 5’
BAB: + 2
Grapple: + 5
Special Attacks: Crimson Mist

Abilities: Str 16, Dex 10, Con 17, Int 12, Wis 11, Cha 14
Special Qualities: Bite Sword, Versatility (- 2), Shaky
Feats: Tracking, Power Attack, Cleave, Great Cleave
Skills: Climb + 3, Craft (herbalism) + 3, Hide + 1 (+ 2 in cold environs), Intimidate + 11, Knowledge (local) + 3, Knowledge (nature) + 3, Move Silently + 1 (+ 2 in cold environs), Profession (farmer) + 2, Ride + 3, Survival + 5
Code of Honour: Barbaric
Fate Points:
Reputation and Social Standing:
Notable Possessions:

Bio:

Helmuth the Pale

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